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Random screenshot: screenshot
Tank Rocket

This page present my tests of fur and hair effects. I am interested in thoses effects since a long time and I coded quite a few programs. The most recent is my winning submission to NVIDIA shader contest :-) .

Here is some screenshots of this effect:

You can download binaries + full source code of this effect: hufo_fur.zip (697 KB).
Note: this only works on GeForce hardware!

This effect uses a stack of transparent layers to simulate fur. It uses a vertex program to set up the per pixel lighting environment which is rendered through register combiners. Only bump textures are used to demonstrate the added quality of per pixel lighting.

I have done several other (older) effects on displaying and animating fur/hairs. Here is the list:

Teddy Bear
 
screenshot
Source Code Included
Teddy Bear
Subject: NONE
Date: 30 september 2000
Description: I said to Otri I'll do an hair simulation code this week.
I've already done a little prog with it (see my website :) ) but it's really unrealistic. I tried to modify it without success. Then I hacked this fur code which display as many lines as your card can handle at 20 fps...
I'm really not satisfied with this prog but OpenGL coding is like that: try an idea and do it successfully or not...
Will do better next time :-)
Requirements: OpenGL
Credits:
Application Skeleton is by Otri (The OpenGL Challenge).
CREDIT for the teddy bear model goes to 3dcafe.com.
Download: hufo_teddy.zip (114KB)

Funky Lines
 
screenshot
Source Code Included
Funky Lines
Subject:Bugged Effect
Date: 14/01/2001
Description: very buggy hair simulation
just a repack of a old code, sorry :)
Requirements: OpenGL
Credits:
Application Skeleton is by Otri (The OpenGL Challenge).
Download: hufo_funk.zip (64KB)

Hair Simulation
 
screenshot
Source Code Included
Subject: simulate dress, hair or springs
Date: 13 june 2000
Rank: 1 / 1 :-)
Description:
Hair simulation not very realistic but wuite funny.
Use an algorithme I've done some years ago.
Requirements: OpenGL
Credits:
Application Skeleton is by Otri (The OpenGL Challenge).
Original spring physic system by Hugo Elias.
Download: hufo_hair.zip (69KB)

If you are interested, here is the informations I used:

Last modification: 2004-Jul-12 02:01
codrt
Copyright © 1999-2007 Hufo / N.A.A. (Jeremie Allard)