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Random screenshot: screenshot
Hufo's little fire

"The OpenGL Challenge" is a challenge organised every week by Otri. You must do a little OpenGL program in one week with a special subject. Source code must be included. A little OpenGL program is available to begin with.
This challenge is based on FUN !
URL: http://www.oglchallenge.com

Tunnel
 
screenshot
Source Code Included
Hufo's little tunnel
Subject: tunnels
Date: 30 october 1999
Description:
simple tunnel I've wrote 1 year ago, translated as my first OpenGL prog :-)
added some options+some optimisations
Requirements: OpenGL
Credits:
Application Skeleton is by Otri (The OpenGL Challenge).
Download: hufo_tunnel.zip (123KB)

Fire
 
screenshot
Source Code Included
Hufo's little fire
Subject: None
Date: 6 november 1999
Rank: 1 / 3
Description:
fire effect in 3d, particle based, done in one day.
greets fly to organisers and competitors of this challenge!
Requirements: OpenGL
Credits:
Application Skeleton is by Otri (The OpenGL Challenge).
Download: hufo_fire.zip (46KB)

Objects
 
screenshot
Source Code Included
Hufo's dancing objects
Subject: None
Date: 3 december 1999
Rank: 3 / 7
Description:
Objects with additive transparency and OpenGL lightning
I've used an old LW object importer from my software engine. All other thing are pretty simple, only one hour or two to put in place.
I added a optimization to transform the object to triangles strip with a free util called "stripe" (you'll find it with sources on www.opengl.org), with it OpenGL xform & light each vertex 2 times instead of 6! :-)
Requirements: OpenGL
Credits:
Application Skeleton is by Otri (The OpenGL Challenge).
Download: hufo_object.zip (76KB)

Flow
 
screenshot
Source Code Included
Hufo's Warping particle effect
Subject: pyrotechnic
Date: 10 december 1999
Rank: 1 / 3
Description:
I've planned to do a totally different effect, but I'm really short on time.
Anyway, this effect is quite good-looking.
It's a particle effect with a warping field and a nice last minute bug.
Requirements: OpenGL
Credits:
Application Skeleton is by Otri (The OpenGL Challenge).
Download: hufo_flow.zip (53KB)

Tunnel Rebirth
 
screenshot
Source Code Included
Hufo's Tunnel Rebirth
Subject: Rebirth
Date: 30 june 2000
Description: A rewrited version of my first OpenGL Challenge entry. Something like a rebirth :)
After too much month of not participing to this challenge I've done this little entry just to thanks Otry and BlackOrb for this great new website.
Next time I'll do someting more closely related to the subject...
Requirements: OpenGL
Credits:
Application Skeleton is by Otri (The OpenGL Challenge).
Download: hufo_t2.zip (116KB)

Crystal Reflections
 
screenshot
Source Code Included
Crystal Reflections
Subject: Crystaline
Date: 19 august 2000
Description: A try at dynamic realtime reflection/refraction using a method inspired by raytracing / clipping. Too bad this version is quite bugged but quite good looking :)
That's the result of a really hard but fun day (and night) of coding.
Requirements: OpenGL
Credits:
Application Skeleton is by Otri (The OpenGL Challenge).
Download: hufo_crystal.zip (144KB)

Tank Rocket
 
screenshot
Source Code Included
Tank Rocket
Subject: Rocket
Date: 10 september 2000
Description: Subject was Rocket, but rockets are not usefull outside a game. This is a little tank game with only one weapon: ROCKET!
You have seven random-controlled enemy to echange rocket with.
Some things are missing for it to be a real game:
sound, life, real AI, collision, decor, network, ...
But you have a very powerful rocket weapon :)
Have FUN
Requirements: OpenGL
Credits:
Application Skeleton is by Otri (The OpenGL Challenge).
Download: hufo_tank.zip (216KB)

Tank Battle
 
screenshot
Source Code Included
Tank Battle
Subject: Collision
Date: 24 september 2000
Description: This subject was very well suited to my tank game, and I needed to release a with-collision version this week. Now tanks collides and rockets collides with tanks.
But another important enhancement is a pseudo-AI for opponents. They randomly pick an enemy and shoot it until one die. Will you SURVIVE?
PS: the other missing things on my list is:
sound, real AI, decor, network, ...
Requirements: OpenGL
Credits:
Application Skeleton is by Otri (The OpenGL Challenge).
Download: hufo_tank2.zip (348KB)

Teddy Bear
 
screenshot
Source Code Included
Teddy Bear
Subject: NONE
Date: 30 september 2000
Description: I said to Otri I'll do an hair simulation code this week.
I've already done a little prog with it (see my website :) ) but it's really unrealistic. I tried to modify it without success. Then I hacked this fur code which display as many lines as your card can handle at 20 fps...
I'm really not satisfied with this prog but OpenGL coding is like that: try an idea and do it successfully or not...
Will do better next time :-)
Requirements: OpenGL
Credits:
Application Skeleton is by Otri (The OpenGL Challenge).
CREDIT for the teddy bear model goes to 3dcafe.com.
Download: hufo_teddy.zip (114KB)

Funky Lines
 
screenshot
Source Code Included
Funky Lines
Subject:Bugged Effect
Date: 14/01/2001
Description: very buggy hair simulation
just a repack of a old code, sorry :)
Requirements: OpenGL
Credits:
Application Skeleton is by Otri (The OpenGL Challenge).
Download: hufo_funk.zip (64KB)

Last modification: 2004-Jul-12 02:03
codrt
Copyright © 1999-2007 Hufo / N.A.A. (Jeremie Allard)